Ogres are gray skinned monsters. They have large, sharp protruding teeth and large ears.
Larger than most humans, Ogres are exceptionally strong. (For the purposes of combat they act as though under the effect of an EMPOWER spell, i.e. 2 points of damage per blow and knock-backs.) They have difficulty moving quietly. Ogres are big, but not dumb. They are of average intelligence and possess no known magikal abilities.
Ogres are occasionally seen with bands of Orcs.
They like to go for the run straight in and bash attack. They know that they are strong and often become overconfident in their abilities.
Ogres prefer bludgeoning weapons.
OGRE STATISTICS:
BODY POINTS: 10 ARMOR: Any but prefer Plate MAGIK: None SPECIAL: Ogres have greater strength than most monsters. Their attacks do double damage and have knock backs. They act as though under the spell EMPOWER. The Ogre must inform the opponent players that he/she cause 2 pts. of damage.
DRAWBACKS: Overconfidence in strength.
ROLE-PLAYING NOTES: Ogres should be played by larger than average players.
Ogres prefer bludgeoning weapnons.
Ogres have difficulty moving quietly.
Ogres are big, but not dumb. They aren't smart monsters, just average. If the players come up with an elaborate plan to fight the Ogres, let them getaway with it. Ogres are wise enough, however, to see through simple traps.
Ogres like to go for the "run straight in and bash" attack. They know that they are strong and often become overconfident in their abilities.
Ogres and Orcs cooperate in many aspects. In such groups, the Ogres will accept nothing less than absolute leadership. (The Orcs often allow that out of fear and the fact that the Ogres are often smarter than they are.)
Larger than most humans, Ogres are exceptionally strong. (For the purposes of combat they act as though under the effect of an EMPOWER spell, i.e. 2 points of damage per blow and knock-backs.) They have difficulty moving quietly. Ogres are big, but not dumb. They are of average intelligence and possess no known magikal abilities.
Ogres are occasionally seen with bands of Orcs.
They like to go for the run straight in and bash attack. They know that they are strong and often become overconfident in their abilities.
Ogres prefer bludgeoning weapons.
OGRE STATISTICS:
BODY POINTS: 10
ARMOR: Any but prefer Plate
MAGIK: None
SPECIAL: Ogres have greater strength than most monsters. Their attacks do double damage and have knock backs. They act as though under the spell EMPOWER. The Ogre must inform the opponent players that he/she cause 2 pts. of damage.
DRAWBACKS: Overconfidence in strength.
ROLE-PLAYING NOTES: Ogres should be played by larger than average players.
Ogres prefer bludgeoning weapnons.
Ogres have difficulty moving quietly.
Ogres are big, but not dumb. They aren't smart monsters, just average. If the players come up with an elaborate plan to fight the Ogres, let them getaway with it. Ogres are wise enough, however, to see through simple traps.
Ogres like to go for the "run straight in and bash" attack. They know that they are strong and often become overconfident in their abilities.
Ogres and Orcs cooperate in many aspects. In such groups, the Ogres will accept nothing less than absolute leadership. (The Orcs often allow that out of fear and the fact that the Ogres are often smarter than they are.)